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edakads improved code 2 for Amibroker (AFL)
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/* HARMONIC PATTERN DETECTION Automatic Detection of Harmonic Patterns - Gartley, Bat, Butterfly and Crab. Zig Zag is not used in this AFL. It is based on fractals Contact - joy.edakad@gmail.com Modernized by E.M.Pottasch (Dec 2016). - All calculations by the original author left as they were. - Improved visualisation of the patterns. The code I used is the original code from: http://www.inditraders.com/amibroker/1934-afl-harmonic-patterns.html file: Harmonic1.1.afl (2009) */ Version( 6.0 ); x = BarIndex(); fvb = FirstVisibleValue( x ); lvb = LastVisibleValue( x ); GfxSetCoordsMode( 1 ); GfxSetOverlayMode( 1 ); _SECTION_BEGIN( "Price" ); SetChartOptions( 0, chartShowArrows | chartShowDates ); SetChartBkColor( colorBlack ); _N( Title = StrFormat( "{{NAME}} - {{INTERVAL}} {{DATE}} Open %g, Hi %g, Lo %g, Close %g (%.1f%%) {{VALUES}}", O, H, L, C, SelectedValue( ROC( C, 1 ) ) ) ); Plot( C, "Close", ParamColor( "Color", colorBlack ), styleNoTitle | ParamStyle( "Style" ) | GetPriceStyle() ); _SECTION_END(); _SECTION_BEGIN( "Patterns" ); strength = Param( "Strength", 5, 2, 15, 1 ); plotFractals = ParamToggle( "Plot Fractals", "Off|On", 0 ); bu = ParamToggle( "Bullish Pattern", "Off|On", 1 ); be = ParamToggle( "Bearish Pattern", "Off|On", 1 ); dBat = ParamToggle( "Draw Bat", "Off|On", 1 ); dBut = ParamToggle( "Draw Buterfly", "Off|On", 1 ); dCrab = ParamToggle( "Draw Crab", "Off|On", 1 ); dGart = ParamToggle( "Draw Gartley", "Off|On", 1 ); _SECTION_END(); _SECTION_BEGIN( "Gartley" ); GBmin = Param( "Swing B Min.", 0.55, 0.3, 1, 0.01 ); GBmax = Param( "Swing B Max.", 0.72, 0.4, 1, 0.01 ); GCmin = Param( "Swing C Min.", 0.38, 0.3, 1.27, 0.01 ); GCmax = Param( "Swing C Max.", 1.0, 0.4, 1.27, 0.01 ); GDmin = Param( "Swing D Min.(XA)", 0.55, 0.3, 1, 0.01 ); GDmax = Param( "Swing D Max.(XA)", 1.0, 0.4, 1.0, 0.01 ); _SECTION_END(); _SECTION_BEGIN( "Bat" ); BatBmin = Param( "Swing B Min.", 0.38, 0.3, 1, 0.01 ); BatBmax = Param( "Swing B Max.", 0.55, 0.4, 1, 0.01 ); BatCmin = Param( "Swing C Min.", 0.38, 0.3, 1.62, 0.01 ); BatCmax = Param( "Swing C Max.", 1.27, 0.4, 1.62, 0.01 ); BatDmin = Param( "Swing D Min.(XA)", 0.5, 0.3, 1, 0.01 ); BatDmax = Param( "Swing D Max.(XA)", 1.0, 0.4, 1.0, 0.01 ); _SECTION_END(); _SECTION_BEGIN( "Butterfly" ); BtBmin = Param( "Swing B Min.", 0.55, 0.3, 1, 0.01 ); BtBmax = Param( "Swing B Max.", 0.9, 0.4, 1, 0.01 ); BtCmin = Param( "Swing C Min.", 0.38, 0.3, 1.62, 0.01 ); BtCmax = Param( "Swing C Max.", 1.27, 0.4, 1.62, 0.01 ); BtDmin = Param( "Swing D Min.(XA)", 1, 1, 1.8, 0.01 ); BtDmax = Param( "Swing D Max.(XA)", 1.38, 1, 1.8, 0.01 ); _SECTION_END(); _SECTION_BEGIN( "Crab" ); CBmin = Param( "Swing B Min.", 0.38, 0.3, 1, 0.01 ); CBmax = Param( "Swing B Max.", 0.65, 0.4, 1, 0.01 ); CCmin = Param( "Swing C Min.", 0.38, 0.3, 1.62, 0.01 ); CCmax = Param( "Swing C Max.", 1.270, 0.4, 1.62, 0.01 ); CDmin = Param( "Swing D Min.(XA)", 1.25, 1, 1.8, 0.01 ); CDmax = Param( "Swing D Max.(XA)", 1.8, 1, 2, 0.01 ); _SECTION_END(); bi = Cum( 1 ) - 1; function GetTop( bars ) { Top = H == HHV( H, 2 * bars ) AND Ref( HHV( H, bars ), bars ) < H; Top = Top AND LastValue( bi ) - ValueWhen( Top, bi ) > bars; return Top; } function GetValley( bars ) { Valley = L == LLV( L, 2 * bars ) AND Ref( LLV( L, bars ), bars ) > L; Valley = Valley AND LastValue( bi ) - ValueWhen( Valley, bi ) > bars; return Valley; } // Build fractals array P1 = GetTop( strength ); V1 = GetValley( Strength ); P1 = IIf( P1, IIf( ValueWhen( P1, bi, 2 ) < ValueWhen( V1, bi ), P1, IIf( ValueWhen( P1, H, 2 ) > H, False, P1 ) ), P1 ); P1 = IIf( P1 AND ValueWhen( P1, bi, 0 ) > bi, IIf( ValueWhen( P1, bi, 0 ) < ValueWhen( V1, bi, 0 ), IIf( ValueWhen( P1, H, 0 ) >= H, False, P1 ), P1 ), P1 ); V1 = IIf( V1, IIf( ValueWhen( V1, bi, 2 ) < ValueWhen( P1, bi ), V1, IIf( ValueWhen( V1, L, 2 ) < L, False, V1 ) ), V1 ); V1 = IIf( V1 AND ValueWhen( V1, bi, 0 ) > bi , IIf( ValueWhen( V1, bi, 0 ) < ValueWhen( P1, bi, 0 ), IIf( ValueWhen( V1, L, 0 ) <= L, False, V1 ), V1 ), V1 ); P1H1 = ValueWhen( P1, H ); P1Bar1 = ValueWhen( P1, bi ); P1H2 = ValueWhen( P1, H, 2 ); P1Bar2 = ValueWhen( P1, bi, 2 ); V1L1 = ValueWhen( V1, L ); V1Bar1 = ValueWhen( V1, bi ); V1L2 = ValueWhen( V1, L, 2 ); V1Bar2 = ValueWhen( V1, bi, 2 ); //Bullish Patterns PTvalid = ( P1Bar1 > V1Bar1 AND V1Bar1 > P1Bar2 AND P1bar2 > V1Bar2 ) AND P1; // Peaks and troughs are in order // 4 swings of developing Gartley/Bat etc. BullGartley4 = PTvalid AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) > GBmin AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) < GBmax AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) > GCMin AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) < GCMax; BullBat4 = PTvalid AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) > BatBmin AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) < BatBmax AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) > BatCMin AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) < BatCMax; BullButterfly4 = PTvalid AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) > BtBmin AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) < BtBMax AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) > BtCmin AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) < BtCmax; BullCrab4 = PTvalid AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) > CBmin AND( P1H2 - V1L1 ) / ( P1H2 - V1L2 ) < CBmax AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) > CCmin AND( P1H1 - V1L1 ) / ( P1H2 - V1L1 ) < CCmax; // Bullish Gartley/Bat found. D retacement level is not evaluated BullGartley = IIf( LowestSince( BullGartley4, L ) < ValueWhen( BullGartley4, P1H2 ) - ( ValueWhen( BullGartley4, P1H2 ) - ValueWhen( BullGartley4, V1L2 ) ) * GDmin AND LowestSince( bullGartley4, L ) > ValueWhen( BullGartley4, P1H2 ) - ( ValueWhen( BullGartley4, P1H2 ) - ValueWhen( BullGartley4, V1L2 ) ) * GDmax AND HighestSince( BullGartley4, H ) <= ValueWhen( BullGartley4, P1H1 ) AND LowestSince( bullGartley4, L ) == L, True, False ); BullGartley = BullGartley AND LowestSince( BullGartley4, L ) < ValueWhen( BullGartley4, V1L1 ); BullBat = IIf( LowestSince( BullBat4, L ) < ValueWhen( BullBat4, P1H2 ) - ( ValueWhen( BullBat4, P1H2 ) - ValueWhen( BullBat4, V1L2 ) ) * BatDmin AND LowestSince( BullBat4, L ) > ValueWhen( BullBat4, P1H2 ) - ( ValueWhen( BullBat4, P1H2 ) - ValueWhen( BullBat4, V1L2 ) ) * BatDmax AND HighestSince( BullBat4, H ) <= ValueWhen( BullBat4, P1H1 ) AND LowestSince( BullBat4, L ) == L, True, False ); BullBat = BullBat AND LowestSince( BullCrab4, L ) < ValueWhen( BullCrab4, V1L1 ); BullCrab = IIf( LowestSince( BullCrab4, L ) < ValueWhen( BullCrab4, P1H2 ) - ( ValueWhen( BullCrab4, P1H2 ) - ValueWhen( BullCrab4, V1L2 ) ) * CDmin AND LowestSince( BullCrab4, L ) > ValueWhen( BullCrab4, P1H2 ) - ( ValueWhen( BullCrab4, P1H2 ) - ValueWhen( BullCrab4, V1L2 ) ) * CDmax AND HighestSince( BullCrab4, H ) <= ValueWhen( BullCrab4, P1H1 ) AND LowestSince( bullGartley4, L ) == L, True, False ); BullCrab = BullCrab AND LowestSince( BullCrab4, L ) < ValueWhen( BullCrab4, V1L2 ); BullButterfly = IIf( LowestSince( BullButterfly4, L ) < ValueWhen( BullButterfly4, P1H2 ) - ( ValueWhen( BullButterfly4, P1H2 ) - ValueWhen( BullButterfly4, V1L2 ) ) * BtDMin AND LowestSince( BullButterfly4, L ) > ValueWhen( BullButterfly4, P1H2 ) - ( ValueWhen( BullButterfly4, P1H2 ) - ValueWhen( BullButterfly4, V1L2 ) ) * BtDmax AND HighestSince( BullButterfly4, H ) <= ValueWhen( BullButterfly4, P1H1 ) AND LowestSince( bullButterfly4, L ) == L, True, False ); BullButterfly = BullButterfly AND LowestSince( BullButterfly4, L ) < ValueWhen( BullButterfly4, V1L2 ); // to remove redumbdent lines BullHar4 = BullGartley4 OR BullButterfly4 OR BullBat4 OR BullCrab4 ; BullHar = BullGartley OR BullButterfly OR BullBat OR BullCrab ; //Point4 = IIf(BullHar,ValueWhen(BullHar4,bi),Null); //BullHar = IIf(BullHar, IIf(Point4 == ValueWhen(BullHar,point4,0) AND ValueWhen(BullHar,bi,0) > bi ,False,BullHar),BullHar); X = ValueWhen( BullHar4, V1L2 ); Xbar = ValueWhen( BullHar4, V1Bar2 ); A = ValueWhen( BullHar4, P1H2 ); Abar = ValueWhen( BullHar4, P1bar2 ); B = ValueWhen( BullHar4, V1L1 ); Bbar = ValueWhen( BullHar4, V1bar1 ); C1 = ValueWhen( BullHar4, P1H1 ); C1bar = ValueWhen( BullHar4, P1bar1 ); D = ValueWhen( BullHar, L ); Dbar = ValueWhen( BullHar, bi ); ABdXA = ( A - B ) / ( A - X ); BCdAB = ( C1 - B ) / ( A - B ); ADdXA = ( A - D ) / ( A - X ); BCdCD = ( C1 - D ) / ( C1 - B ); //PlotPattern = Dbar > C1bar; function drawBullishPattern( i, patternName ) { GfxSelectSolidBrush( ColorRGB( 0, 0, 50 ) ); GfxSetBkColor( colorBlack ); GfxSelectPen( ColorRGB( 0, 0, 255 ), 2, 0 ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Abar[i], A[i] ); GfxMoveTo( Abar[i], A[i] ); GfxLineTo( Bbar[i], B[i] ); GfxMoveTo( Bbar[i], B[i] ); GfxLineTo( C1bar[i], C1[i] ); GfxMoveTo( C1bar[i], C1[i] ); GfxLineTo( Dbar[i], D[i] ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Abar[i], A[i] ); GfxSelectPen( ColorRGB( 0, 0, 255 ), 1, 2 ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Bbar[i], B[i] ); GfxMoveTo( Abar[i], A[i] ); GfxLineTo( C1bar[i], C1[i] ); GfxMoveTo( Bbar[i], B[i] ); GfxLineTo( Dbar[i], D[i] ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Dbar[i], D[i] ); GfxPolygon( Xbar[i], X[i], Abar[i], A[i], Bbar[i], B[i], C1bar[i], C1[i], Dbar[i], D[i], Bbar[i], B[i], Xbar[i], X[i] ); GfxSetTextColor( ColorRGB( 0, 0, 255 ) ); GfxSelectFont( "Helvetica", 10, 700 ); GfxTextOut( patternName, C1bar[i] + 3, C1[i] ); GfxSelectFont( "Helvetica", 8, 700 ); GfxTextOut( "" + Prec( ABdXA[i], 2 ), ( Bbar[i] + Xbar[i] ) / 2, ( B[i] + X[i] ) / 2 ); GfxTextOut( "" + Prec( BCdAB[i], 2 ), ( C1bar[i] + Abar[i] ) / 2, ( C1[i] + A[i] ) / 2 ); GfxTextOut( "" + Prec( ADdXA[i], 2 ), ( Dbar[i] + Xbar[i] ) / 2, ( D[i] + X[i] ) / 2 ); GfxTextOut( "" + Prec( BCdCD[i], 2 ), ( Bbar[i] + Dbar[i] ) / 2, ( B[i] + D[i] ) / 2 ); } function drawBullishPatterns() { flag1 = 1; flag2 = 0; for( i = lvb; i > fvb; i-- ) { if( BullHar[i] AND flag1 ) { flag1 = 0; flag2 = 1; if( BullButterfly[i] AND bu AND dBut ) { drawBullishPattern( i, "Bullish Butterfly" ); } else if( BullCrab[i] AND bu AND dCrab ) { drawBullishPattern( i, "Bullish Crab" ); } else if( BullBat[i] AND bu AND dBat ) { drawBullishPattern( i, "Bullish Bat" ); } else if( BullGartley[i] AND bu AND dGart ) { drawBullishPattern( i, "Bullish Gartley" ); } } if( BullHar4[i] AND flag2 ) { flag1 = 1; flag2 = 0; } } } drawBullishPatterns(); //PlotShapes( shapeHollowSmallDownTriangle*BullHar4, colorBlue, O, H, -15 ); //PlotShapes( shapeSmallCircle*BullHar, colorYellow, O, L, -10 ); // Bearish Patterns PTvalid = ( V1Bar1 > P1Bar1 AND P1Bar1 > V1Bar2 AND V1Bar2 > P1Bar2 ) AND V1; // Swing 4 BearGartley4 = PTvalid AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) > GBmin AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) < GBmax AND ( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) > GCmin AND( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) < GCmax; BearBat4 = PTvalid AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) > BatBmin AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) < BatBmax AND ( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) > BatCmin AND( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) < BatCmax; BearButterfly4 = PTvalid AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) > BtBmin AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) < BtBmax AND ( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) > BtCmin AND( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) < BtCmax; BearCrab4 = PTvalid AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) > CBmin AND( P1H1 - V1L2 ) / ( P1H2 - V1L2 ) < CBmax AND ( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) > CCmin AND( P1H1 - V1L1 ) / ( P1H1 - V1L2 ) < CCmax; // Poin D BearGartley = IIf( HighestSince( bearGartley4, H ) > ValueWhen( BearGartley4, V1L2 ) + ( ValueWhen( BearGartley4, P1H2 ) - ValueWhen( BearGartley4, V1L2 ) ) * GDmin AND HighestSince( bearGartley4, H ) < ValueWhen( BearGartley4, V1L2 ) + ( ValueWhen( BearGartley4, P1H2 ) - ValueWhen( BearGartley4, V1L2 ) ) * GDMax AND LowestSince( BearGartley4, L ) >= ValueWhen( BearGartley4, V1L1 ) AND HighestSince( BearGartley4, H ) == H, True, False ); BearGartley = BearGartley AND HighestSince( BearGartley4, H ) > ValueWhen( BearGartley4, P1H1 ); BearBat = IIf( ( HighestSince( BearBat4, H ) > ValueWhen( BearBat4, V1L2 ) + ( ValueWhen( BearBat4, P1H2 ) - ValueWhen( BearBat4, V1L2 ) ) * BatDmin AND HighestSince( BearBat4, H ) < ValueWhen( BearBat4, V1L2 ) + ( ValueWhen( BearBat4, P1H2 ) - ValueWhen( BearBat4, V1L2 ) ) * BatDMax AND LowestSince( BearBat4, L ) >= ValueWhen( BearBat4, V1L1 ) AND HighestSince( BearBat4, H ) == H ), True, False ); BearBat = BearBat AND HighestSince( BearBat4, H ) > ValueWhen( BearBat4, P1H1 ); BearButterfly = IIf( HighestSince( BearButterfly4, H ) > ValueWhen( BearButterfly4, V1L2 ) + ( ValueWhen( BearButterfly4, P1H2 ) - ValueWhen( BearButterfly4, V1L2 ) ) * BtDmin AND HighestSince( BearButterfly4, H ) < ValueWhen( BearButterfly4, V1L2 ) + ( ValueWhen( BearButterfly4, P1H2 ) - ValueWhen( BearButterfly4, V1L2 ) ) * BtDMax AND LowestSince( BearButterfly4, L ) >= ValueWhen( BearButterfly4, V1L1 ) AND HighestSince( BearButterfly4, H ) == H, True, False ); BearButterfly = BearButterfly AND HighestSince( BearButterfly4, H ) > ValueWhen( BearButterfly4, P1H2 ); BearCrab = IIf( HighestSince( BearCrab4, H ) > ValueWhen( BearCrab4, V1L2 ) + ( ValueWhen( BearCrab4, P1H2 ) - ValueWhen( BearCrab4, V1L2 ) ) * CDmin AND HighestSince( BearCrab4, H ) < ValueWhen( BearCrab4, V1L2 ) + ( ValueWhen( BearCrab4, P1H2 ) - ValueWhen( BearCrab4, V1L2 ) ) * CDMax AND LowestSince( BearCrab4, L ) >= ValueWhen( BearCrab4, V1L1 ) AND HighestSince( BearCrab4, H ) == H, True, False ); BearCrab = BearCrab AND HighestSince( BearCrab4, H ) > ValueWhen( BearCrab4, P1H2 ); BearHar4 = BearGartley4 OR BearButterfly4 OR BearBat4 OR BearCrab4 ; BearHar = BearGartley OR BearButterfly OR BearBat OR BearCrab ; //Point4 = IIf( BearHar, ValueWhen( BearHar4, bi ), Null ); //BearHar = IIf( BearHar, IIf( Point4 == ValueWhen( BearHar, point4, 0 ) AND ValueWhen( BearHar, bi, 0 ) > bi , False, BearHar ), BearHar ); X = ValueWhen( BearHar4, P1H2 ); Xbar = ValueWhen( BearHar4, P1Bar2 ); A = ValueWhen( BearHar4, V1L2 ); Abar = ValueWhen( BearHar4, V1bar2 ); B = ValueWhen( BearHar4, P1H1 ); Bbar = ValueWhen( BearHar4, P1bar1 ); C1 = ValueWhen( BearHar4, V1L1 ); C1bar = ValueWhen( BearHar4, V1bar1 ); D = ValueWhen( BearHar, H ); Dbar = ValueWhen( BearHar, bi ); ABdXA = ( B - A ) / ( X - A ); BCdAB = ( B - C1 ) / ( B - A ); ADdXA = ( D - A ) / ( X - A ); BCdCD = ( D - C1 ) / ( B - C1 ); //PlotPattern = Dbar > C1bar; function drawBearishPattern( i, patternName ) { GfxSelectSolidBrush( ColorRGB( 50, 0, 0 ) ); GfxSetBkColor( colorBlack ); GfxSelectPen( ColorRGB( 255, 0, 0 ), 2, 0 ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Abar[i], A[i] ); GfxMoveTo( Abar[i], A[i] ); GfxLineTo( Bbar[i], B[i] ); GfxMoveTo( Bbar[i], B[i] ); GfxLineTo( C1bar[i], C1[i] ); GfxMoveTo( C1bar[i], C1[i] ); GfxLineTo( Dbar[i], D[i] ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Abar[i], A[i] ); GfxSelectPen( ColorRGB( 255, 0, 0 ), 1, 2 ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Bbar[i], B[i] ); GfxMoveTo( Abar[i], A[i] ); GfxLineTo( C1bar[i], C1[i] ); GfxMoveTo( Bbar[i], B[i] ); GfxLineTo( Dbar[i], D[i] ); GfxMoveTo( Xbar[i], X[i] ); GfxLineTo( Dbar[i], D[i] ); GfxPolygon( Xbar[i], X[i], Abar[i], A[i], Bbar[i], B[i], C1bar[i], C1[i], Dbar[i], D[i], Bbar[i], B[i], Xbar[i], X[i] ); GfxSetTextColor( ColorRGB( 255, 0, 0 ) ); GfxSelectFont( "Helvetica", 10, 700 ); GfxTextOut( patternName, C1bar[i] + 3, C1[i] ); GfxSelectFont( "Helvetica", 8, 700 ); GfxTextOut( "" + Prec( ABdXA[i], 2 ), ( Bbar[i] + Xbar[i] ) / 2, ( B[i] + X[i] ) / 2 ); GfxTextOut( "" + Prec( BCdAB[i], 2 ), ( C1bar[i] + Abar[i] ) / 2, ( C1[i] + A[i] ) / 2 ); GfxTextOut( "" + Prec( ADdXA[i], 2 ), ( Dbar[i] + Xbar[i] ) / 2, ( D[i] + X[i] ) / 2 ); GfxTextOut( "" + Prec( BCdCD[i], 2 ), ( Bbar[i] + Dbar[i] ) / 2, ( B[i] + D[i] ) / 2 ); } function drawBearishPatterns() { flag1 = 1; flag2 = 0; for( i = lvb; i > fvb; i-- ) { if( BearHar[i] AND flag1 ) { flag1 = 0; flag2 = 1; if( BearButterfly[i] AND be AND dBut ) { drawBearishPattern( i, "Bearish Butterfly" ); } else if( BearCrab[i] AND be AND dCrab ) { drawBearishPattern( i, "Bearish Crab" ); } else if( BearBat[i] AND be AND dBat ) { drawBearishPattern( i, "Bearish Bat" ); } else if( BearGartley[i] AND be AND dGart ) { drawBearishPattern( i, "Bearish Gartley" ); } } if( BearHar4[i] AND flag2 ) { flag1 = 1; flag2 = 0; } } } drawBearishPatterns(); if( PlotFractals ) { PlotShapes( shapeSmallCircle * P1, colorRed, 0, H, 10 ); PlotShapes( shapeSmallCircle * V1, colorBlue, O, L, -10 ); } //PlotShapes( shapeHollowSmallUpTriangle*BearHar4, colorRed, O, L, -15 ); //PlotShapes( shapeSmallCircle*BearHar, colorYellow, O, H, 10 );