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WiseTrader Toolbox
#1 Selling Amibroker Plugin featuring:
stocastic smooth buysell screener for Amibroker (AFL)
stocastic advance with buy sell sound and sell buy arrow
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | _SECTION_BEGIN ( "DoubleStochastic" ); R = (( HHV ( H ,60) - C ) /( HHV ( H ,60) - LLV ( L ,60))) *-100; Period = 6; EMA1 = EMA (R,Period); EMA2 = EMA (EMA1,2); se = EMA1 - EMA2; ni = EMA1 + se; PR = 0- abs (ni); ra = MA (PR,2); na = PR>=ra AND PR>= Ref (PR,-1) ; tu = (PR < ra) OR PR>= ra AND PR< Ref (PR,-1) ; barcolor = IIf ( tu, colorRed , IIf ( na, colorBrightGreen , 7)); Graph0 = PR; Graph1 = ra; pds = 10; /*Periods */ /*pds = Optimize("pds",13,2,20,1); */ slw = 13; /*Slowing for Full Stoch%K*/ /*slw = Optimize("slw",3,1,14,1); */ slwd = 5; /*Slowing for Full Stoch%D*/ /*slwd = Optimize("slwd",3,1,14,1); */ ob = 90; /*Overbought */ /*ob = Optimize("ob",83,65,88,1); */ os = 25; /*Oversold */ /*os = Optimize("os",24,20,50,1); */ FSK = 100*( C - LLV ( L ,pds))/( HHV ( H ,pds)- LLV ( L ,pds)); // FASTSTOCHK FLSK = EMA ( FSK, slw ); // FULLSTOCHK DSK = ((FLSK- LLV (FLSK,pds))/( HHV (FLSK,pds)- LLV (FLSK,pds))) * 100; DLSK = EMA ( DSK, slwd ); // FULLSTOCHD Buy = Cross (DSK ,DLSK); Sell = Cross (DLSK ,DSK); PlotShapes ( Buy * shapeUpArrow + Sell * shapeDownArrow , IIf ( Buy , colorGreen , colorRed ) ); Graph0BarColor = ValueWhen ( barcolor != 0, barcolor ); AlertIf ( Buy , "SOUND C:\\Windows\\Media\\chimes.wav" , "Audio alert" , 2 ); AlertIf ( Sell , "SOUND C:\\Windows\\Media\\alert.wav" , "Audio alert" , 2 ); Plot ( MA ( DLSK, 4 ), "MA-3" + _PARAM_VALUES (), ParamColor ( "ColorD" , colorRed )); Plot ( DLSK, "Stochastic %D" + _PARAM_VALUES (), ParamColor ( "ColorK" , colorBlue ), styleLine ); Plot (Ob, "Overbought Level" , colorRed , styleLine ); Plot (Os, "Oversold Level" , colorGreen , styleLine ); _SECTION_BEGIN ( "Candle Identification" ); O1 = Ref ( O ,-1);O2 = Ref ( O ,-2); H1 = Ref ( H ,-1);H2 = Ref ( H ,-2); L1 = Ref ( L ,-1);L2 = Ref ( L ,-2); C1 = Ref ( C ,-1);C2 = Ref ( C ,-2); function CandlePattern(P) { global PatternName; if (P == 0) { PatternName = "NearDoji" ; Pv = ( abs ( O - C )<= (( H - L )*0.1)); } else if (P == 1) { PatternName = "BlackCandle" ; Pv = ( O > C ); } else if (P == 2) { PatternName = "LongBlackCandle" ; Pv = ( O > C AND ( O - C )/(.001+ H - L )>.6); } else if (P == 3) { PatternName = "SmallBlackCandle" ; Pv = (( O > C ) AND (( H - L )>(3*( O - C )))); } else if (P == 4) { PatternName = "WhiteCandle" ; Pv = ( C > O ); } else if (P == 5) { PatternName = "LongWhiteCandle" ; Pv = (( C > O ) AND (( C - O )/(.001+ H - L )>.6)); } else if (P == 6) { PatternName = "SmallWhiteCandle" ; Pv = (( C > O ) AND (( H - L )>(3*( C - O )))); } else if (P == 7) { PatternName = "BlackMaubozu" ; Pv = ( O > C AND H == O AND C == L ); } else if (P == 8) { PatternName = "WhiteMaubozu" ; Pv = ( C > O AND H == C AND O == L ); } else if (P == 9) { PatternName = "BlackClosingMarubozu" ; Pv = ( O > C AND C == L ); } else if (P == 10) { PatternName = "WhiteClosingMarubozu" ; Pv = ( C > O AND C == H ); } else if (P == 11) { PatternName = "BlackOpeningMarubozu" ; Pv = ( O > C AND O == H ); } else if (P == 12) { PatternName = "WhiteOpeningMarubozu" ; Pv = ( C > O AND O == L ); } else if (P == 13) { PatternName = "HangingMan" ; Pv = ((( H - L )>4*( O - C )) AND (( C - L )/(.001+ H - L )>= 0.75) AND (( O - L )/(.001+ H - L )>= 0.75)); } else if (P == 14) { PatternName = "Hammer" ; Pv = ((( H - L )>3*( O - C )) AND (( C - L )/(.001+ H - L )>0.6) AND (( O - L )/(.001+ H - L )>0.6)); } else if (P == 15) { PatternName = "InvertedHammer" ; Pv = ((( H - L )>3*( O - C )) AND (( H - C )/(.001+ H - L )>0.6) AND (( H - O )/(.001+ H - L )>0.6)); } else if (P == 16) { PatternName = "ShootingStar" ; Pv = ((( H - L )>4*( O - C )) AND (( H - C )/(.001+ H - L )>= 0.75) AND (( H - O )/(.001+ H - L )>= 0.75)); } else if (P == 17) { PatternName = "BlackSpinningTop" ; Pv = (( O > C ) AND (( H - L )>(3*( O - C ))) AND ((( H - O )/(.001+ H - L ))<.4) AND ((( C - L )/(.001+ H - L ))<.4)); } else if (P == 18) { PatternName = "WhiteSpinningTop" ; Pv = (( C > O ) AND (( H - L )>(3*( C - O ))) AND ((( H - C )/(.001+ H - L ))<.4) AND ((( O - L )/(.001+ H - L ))<.4)); } else if (P == 19) { PatternName = "BearishAbandonedBaby" ; Pv = ((C1 == O1) AND (C2>O2) AND ( O > C ) AND (L1>H2) AND (L1> H )); } else if (P == 20) { PatternName = "BearishEveningDojiStar" ; Pv = ((C2>O2) AND ((C2-O2)/(.001+H2-L2)>.6) AND (C2<O1) AND (C1>O1) AND ((H1-L1)>(3*(C1-O1))) AND ( O > C ) AND ( O <O1)); } else if (P == 21) { PatternName = "DarkCloudCover" ; Pv = (C1>O1 AND ((C1+O1)/2)> C AND O > C AND O >C1 AND C >O1 AND ( O - C )/(.001+( H - L )>0.6)); } else if (P == 22) { PatternName = "BearishEngulfing" ; Pv = ((C1>O1) AND ( O > C ) AND ( O >= C1) AND (O1>= C ) AND (( O - C )>(C1-O1))); } else if (P == 23) { PatternName = "ThreeOutsideDownPattern" ; Pv = ((C2>O2) AND (O1>C1) AND (O1>= C2) AND (O2>= C1) AND ((O1-C1)>(C2-O2)) AND ( O > C ) AND ( C <C1)); } else if (P == 24) { PatternName = "BullishAbandonedBaby" ; Pv = ((C1 == O1) AND (O2>C2) AND ( C > O ) AND (L2>H1) AND ( L >H1)); } else if (P == 25) { PatternName = "BullishMorningDojiStar" ; Pv = ((O2>C2) AND ((O2-C2)/(.001+H2-L2)>.6) AND (C2>O1) AND (O1>C1) AND ((H1-L1)>(3*(C1-O1))) AND ( C > O ) AND ( O >O1)); } else if (P == 26) { PatternName = "BullishEngulfing" ; Pv = ((O1>C1) AND ( C > O ) AND ( C >= O1) AND (C1>= O ) AND (( C - O )>(O1-C1))); } else if (P == 27) { PatternName = "ThreeOutsideUpPattern" ; Pv = ((O2>C2) AND (C1>O1) AND (C1>= O2) AND (C2>= O1) AND ((C1-O1)>(O2-C2)) AND ( C > O ) AND ( C >C1)); } else if (P == 28) { PatternName = "BullishHarami" ; Pv = ((O1>C1) AND ( C > O ) AND ( C <= O1) AND (C1<= O ) AND (( C - O )<(O1-C1))); } else if (P == 29) { PatternName = "ThreeInsideUpPattern" ; Pv = ((O2>C2) AND (C1>O1) AND (C1<= O2) AND (C2<= O1) AND ((C1-O1)<(O2-C2)) AND ( C > O ) AND ( C >C1) AND ( O >O1)); } else if (P == 30) { PatternName = "PiercingLine" ; Pv = ((C1<O1) AND (((O1+C1)/2)< C ) AND ( O < C ) AND ( O <C1) AND ( C <O1) AND (( C - O )/(.001+( H - L ))>0.6)); } else if (P == 31) { PatternName = "BearishHarami" ; Pv = ((C1>O1) AND ( O > C ) AND ( O <= C1) AND (O1<= C ) AND (( O - C )<(C1-O1))); } else if (P == 32) { PatternName = "ThreeInsideDownPattern" ; Pv = ((C2>O2) AND (O1>C1) AND (O1<= C2) AND (O2<= C1) AND ((O1-C1)<(C2-O2)) AND ( O > C ) AND ( C <C1) AND ( O <O1)); } else if (P == 33) { PatternName = "ThreeWhiteSoldiers" ; Pv = ( C > O *1.01) AND (C1>O1*1.01) AND (C2>O2*1.01) AND ( C >C1) AND (C1>C2) AND ( O <C1) AND ( O >O1) AND (O1<C2) AND (O1>O2) AND ((( H - C )/( H - L ))<.2) AND (((H1-C1)/(H1-L1))<.2) AND (((H2-C2)/(H2-L2))<.2); } else if (P == 34) { PatternName = "DarkCloudCover" ; Pv = (C1>O1*1.01) AND ( O > C ) AND ( O >H1) AND ( C >O1) AND (((C1+O1)/2)> C ) AND ( C >O1) AND ( MA ( C ,13)- Ref ( MA ( C ,13),-4)>0); } else if (P == 35) { PatternName = "ThreeBlackCrows" ; Pv = ( O > C *1.01) AND (O1>C1*1.01) AND (O2>C2*1.01) AND ( C <C1) AND (C1<C2) AND ( O >C1) AND ( O <O1) AND (O1>C2) AND (O1<O2) AND ((( C - L )/( H - L ))<.2) AND (((C1-L1)/(H1-L1))<.2) AND (((C2-L2)/(H2-L2))<.2); } else if (P == 36) { PatternName = "doji" ; Pv = ( O == C ); } else if (P == 37) { PatternName = "GapUp" ; Pv = GapUp (); } else if (P == 38) { PatternName = "GapDown" ; Pv = GapDown (); } else if (P == 39) { PatternName = "BigGapUp" ; Pv = L >1.01*H1; } else if (P == 40) { PatternName = "BigGapDown" ; Pv = H <0.99*L1; } else if (P == 41) { PatternName = "HugeGapUp" ; Pv = L >1.02*H1; } else if (P == 42) { PatternName = "HugeGapDown" ; Pv = H <0.98*L1; } else if (P == 43) { PatternName = "DoubleGapUp" ; Pv = GapUp () AND Ref ( GapUp (),-1); } else if (P == 44) { PatternName = "DoubleGapDown" ; Pv = GapDown () AND Ref ( GapDown (),-1); } return Pv; } PatternNameList = "" ; for (Cp=0; Cp<=44; Cp++) { VarSet ( "Pattern" + NumToStr (Cp,1.0),CandlePattern(cP)); PatternNameList = PatternNameList +PatternName+ "," ; } BI = BarIndex (); SelectedBar = SelectedValue (BI) -BI[0]; //Selectedbar = Status("lastvisiblebar")-1; PStr= "" ; for (Cp=0; Cp<=44; Cp++) { Temp = VarGet ( "Pattern" + NumToStr (Cp,1.0)); if (temp[SelectedBar]) Pstr=Pstr+ "#" + NumToStr (Cp,1.0)+ " - " + StrExtract (PatternNameList,Cp)+ "\n" ; } FS= Param ( "Font Size" ,11,11,100,1); GfxSelectFont ( "Times New Roman" , FS, 700, True ); GfxSetBkMode ( colorWhite ); GfxSetTextColor ( ParamColor ( "Color" , colorWhite ) ); Hor= Param ( "Horizontal Position" ,237,1,1200,1); Ver= Param ( "Vertical Position" ,50,1,830,1); GfxTextOut ( "Candle Reader= " +Pstr, Hor , Ver ); _SECTION_END (); |
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yess it good 30 minit.